Hi Jason,

Yes this was one of my first ports of call but the particular model
set we were testing against was causing osgviewer (2.8.2) to crash
when exported from max2010. I need to experiment with newer versions
of osg as I've noticed quite a bit of progress with model loaders
since 2.8.2.

Cheers

Kim



On 23 April 2010 16:47, Jason Daly <[email protected]> wrote:
> Kim Bale wrote:
>>
>> Hi All,
>>
>> The company I'm working for has recently moved all their graphics
>> development from Vega over to OSG (currently 2.8.2) which has all gone
>> pretty smoothly.
>>
>> However, we're now looking at ways of stream lining the work flow
>> between modellers and programmers. At the moment the big sticking
>> point is finding a model format that exports nicely from maya 2010 and
>> Max2010 and is then read without issue in OSG.
>>
>> In the past the best results I've had was with Collada and max 2009
>> when exported using the Feeling software free collada exporter.
>> However, as far as I know this isn't supported by max 2010. I noticed
>> Feel Software have a commercial version of ColladaMax but without a
>> trial version it's difficult to evaluate how it will perform will
>> OSG's inbuilt loaders.
>>
>
> Hi, Kim,
>
> The free version of Feeling's exporter has morphed into the OpenCOLLADA
> project:
>
> http://code.google.com/p/opencollada
>
> We switched to this one once we upgraded to 2009, and the older exporter
> stopped working.  I think they've got it working with 2010 now.  I recall
> someone having an issue with OSG's import plugin, but I don't remember the
> details.  It works fine with our own COLLADA loader, so it can't be too far
> off the mark.
>
> It might be worth a try, anyway.
>
> --"J"
>
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