Kim Bale wrote:
Hi All,
The company I'm working for has recently moved all their graphics
development from Vega over to OSG (currently 2.8.2) which has all gone
pretty smoothly.
However, we're now looking at ways of stream lining the work flow
between modellers and programmers. At the moment the big sticking
point is finding a model format that exports nicely from maya 2010 and
Max2010 and is then read without issue in OSG.
In the past the best results I've had was with Collada and max 2009
when exported using the Feeling software free collada exporter.
However, as far as I know this isn't supported by max 2010. I noticed
Feel Software have a commercial version of ColladaMax but without a
trial version it's difficult to evaluate how it will perform will
OSG's inbuilt loaders.
Hi, Kim,
The free version of Feeling's exporter has morphed into the OpenCOLLADA
project:
http://code.google.com/p/opencollada
We switched to this one once we upgraded to 2009, and the older exporter
stopped working. I think they've got it working with 2010 now. I
recall someone having an issue with OSG's import plugin, but I don't
remember the details. It works fine with our own COLLADA loader, so it
can't be too far off the mark.
It might be worth a try, anyway.
--"J"
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