Chris 'Xenon' Hanson wrote:
> I'll second this -- we recently did some character modeling in Lightwave and 
> exported to
> OSG via FBX. FBX is part of the AutoDesk empire now, so they are supporting 
> it in Max,
> Maya and SoftImage fairly well and it is supported well by osgAnimation in 
> the latest
> releases.
> 


I've not had much luck using the osg plug-in for Lightwave and I was kind of 
hoping that I could use Collada (since Lightwave is moving to that in The 
Core), but I've never thought about using fbx. 

Right now I'm using mostly Creator 3.2 for simulation models. I like the 
hierarchy that Open Flight has and its well supported in OSG. I’ve trended to 
move away from building using another modeler and finalizing it on creator 
unless it a rather compacted model - most of what I do is rather symbolic. 

 :-< RANT ALARM:  :-< 
To be frank, I'm thinking about dumping Lightwave in favor of using Maya and/or 
Mondo for my content development – and not just to expand my tool set! 
I’ve been a devoted Lightwave user for ten years now and I’ve loved using it! 
However, I’m beginning to feel rather silly lately holding the torch for Newtek 
and whats turning out to be their rather bumbling Core project. 
I saw a lot of promise in Lightwave Core, but I kind of figured that they 
should have had something more concrete done by now - given that they have been 
riding on the fiscal backs of their most devoted users for nearly a year now 
and yet, no real product in site!  
Not that I have much love for Autodesk ether! 
END OF RANT!

 :D  Hay, have any of you tried to using Blender for OSG models? Just wondering!

------------------------
D Glenn (a.k.a David Glenn) - Join the Navy and See the World ... from your 
Desk!

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=27295#27295





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to