Maybe this is a silly question...anyway, how is it possible to change the
number of times a texture repeats over a surface?

For instance I have a model that comes with a texture already applied to it
(for example a cube with the texture applied to each face) and I'd like to
let the same texture repeat N times (along U or V or both) over each face.
So far I can imagine only to change (by scaling) the texture coordinates of
each vertex, is there any other way to achive the same result (maybe using
methods from osg::Texture or osg::Texture2D)?

If changing texture coordinates is the only way, is there a 'clever' way to
do it? For example changing some parameter that affects every vertex in the
geometry "in one shot" instead of changing each vertex coords
individually...I'm just guessing...

Thanks.
Alessandro
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