do it in the shader

-Nick


On Tue, Jun 8, 2010 at 5:27 PM, Alessandro Terenzi <[email protected]>wrote:

> Maybe this is a silly question...anyway, how is it possible to change the
> number of times a texture repeats over a surface?
>
> For instance I have a model that comes with a texture already applied to it
> (for example a cube with the texture applied to each face) and I'd like to
> let the same texture repeat N times (along U or V or both) over each face.
> So far I can imagine only to change (by scaling) the texture coordinates of
> each vertex, is there any other way to achive the same result (maybe using
> methods from osg::Texture or osg::Texture2D)?
>
> If changing texture coordinates is the only way, is there a 'clever' way to
> do it? For example changing some parameter that affects every vertex in the
> geometry "in one shot" instead of changing each vertex coords
> individually...I'm just guessing...
>
> Thanks.
> Alessandro
>
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