Hi John, I just ran an old code. In the older version, the model was centered on the screen. with the new manipulators it is not. I use the default behavior
-Nick On Sat, Jun 12, 2010 at 2:28 PM, PCJohn <[email protected]> wrote: > Hi Nick, > > there are two major changes to CameraManipulator::computeHomePosition(): > - the computation uses bounding box by default (the model center is located > more precisely) > - the computation considers the camera fov to make sure that the model > nicely fits to the screen (small fov may make the model larger than screen > while big fov too small). > > If there is a bug, you see some problems with the approach, or you would > like some adjustments, we can discuss them further. > John > > > Trajce (Nick) Nikolov wrote: > > Hi community, > > I updated osg from the trunk today (after a month) and I am seeing > different behavior on the trackball manipulator - the scene starts far away > from my model. I was following the thread of the reengineering of this piece > of the code which happened lately. Anyone experiencing the same/similar ? > > -Nick > > ------------------------------ > > _______________________________________________ > osg-users mailing > [email protected]http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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