Send me the code if you want. I will take a look.
If the size of data would be larger, use my email address only.
Thx,
John


Trajce (Nick) Nikolov wrote:
it is using some sample with osgviewer., I can post you the code if you are interested.

-Nick


On Sat, Jun 12, 2010 at 2:53 PM, PCJohn <[email protected] <mailto:[email protected]>> wrote:

    Strange. Unfortunately, all my models gets centered on the screen,
    so I can not reproduce the problem on my side. Can you investigate
    further what is happening and whether the problem is not in your code?

    Is the problem happening with osgviewer as well?


    John


    Trajce (Nick) Nikolov wrote:
    Hi John,

    I just ran an old code. In the older version, the model was
    centered on the screen. with the new manipulators it is not. I
use the default behavior
    -Nick


    On Sat, Jun 12, 2010 at 2:28 PM, PCJohn <[email protected]
    <mailto:[email protected]>> wrote:

        Hi Nick,

        there are two major changes to
        CameraManipulator::computeHomePosition():
        - the computation uses bounding box by default (the model
        center is located more precisely)
        - the computation considers the camera fov to make sure that
        the model nicely fits to the screen (small fov may make the
        model larger than screen while big fov too small).

        If there is a bug, you see some problems with the approach,
        or you would like some adjustments, we can discuss them further.
        John


        Trajce (Nick) Nikolov wrote:
        Hi community,

        I updated osg from the trunk today (after a month) and I am
        seeing different behavior on the trackball manipulator - the
        scene starts far away from my model. I was following the
        thread of the reengineering of this piece of the code which
        happened lately. Anyone experiencing the same/similar ?

        -Nick
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