Send me the code if you want. I will take a look.
If the size of data would be larger, use my email address only.
Thx,
John
Trajce (Nick) Nikolov wrote:
it is using some sample with osgviewer., I can post you the code if
you are interested.
-Nick
On Sat, Jun 12, 2010 at 2:53 PM, PCJohn <[email protected]
<mailto:[email protected]>> wrote:
Strange. Unfortunately, all my models gets centered on the screen,
so I can not reproduce the problem on my side. Can you investigate
further what is happening and whether the problem is not in your code?
Is the problem happening with osgviewer as well?
John
Trajce (Nick) Nikolov wrote:
Hi John,
I just ran an old code. In the older version, the model was
centered on the screen. with the new manipulators it is not. I
use the default behavior
-Nick
On Sat, Jun 12, 2010 at 2:28 PM, PCJohn <[email protected]
<mailto:[email protected]>> wrote:
Hi Nick,
there are two major changes to
CameraManipulator::computeHomePosition():
- the computation uses bounding box by default (the model
center is located more precisely)
- the computation considers the camera fov to make sure that
the model nicely fits to the screen (small fov may make the
model larger than screen while big fov too small).
If there is a bug, you see some problems with the approach,
or you would like some adjustments, we can discuss them further.
John
Trajce (Nick) Nikolov wrote:
Hi community,
I updated osg from the trunk today (after a month) and I am
seeing different behavior on the trackball manipulator - the
scene starts far away from my model. I was following the
thread of the reengineering of this piece of the code which
happened lately. Anyone experiencing the same/similar ?
-Nick
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