Strange. Unfortunately, all my models gets centered on the screen, so I can not reproduce the problem on my side. Can you investigate further what is happening and whether the problem is not in your code?

Is the problem happening with osgviewer as well?

John


Trajce (Nick) Nikolov wrote:
Hi John,

I just ran an old code. In the older version, the model was centered on the screen. with the new manipulators it is not. I use the default behavior
-Nick


On Sat, Jun 12, 2010 at 2:28 PM, PCJohn <[email protected] <mailto:[email protected]>> wrote:

    Hi Nick,

    there are two major changes to
    CameraManipulator::computeHomePosition():
    - the computation uses bounding box by default (the model center
    is located more precisely)
    - the computation considers the camera fov to make sure that the
    model nicely fits to the screen (small fov may make the model
    larger than screen while big fov too small).

    If there is a bug, you see some problems with the approach, or you
    would like some adjustments, we can discuss them further.
    John


    Trajce (Nick) Nikolov wrote:
    Hi community,

    I updated osg from the trunk today (after a month) and I am
    seeing different behavior on the trackball manipulator - the
    scene starts far away from my model. I was following the thread
    of the reengineering of this piece of the code which happened
    lately. Anyone experiencing the same/similar ?

    -Nick
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