Hi Wang Rui,

On Wed, Jun 16, 2010 at 2:11 AM, Wang Rui <[email protected]> wrote:
> I'm also interested in introducing the shader composition
> implementation in my OSG book in progress. But I have a deadline for
> each chapter and have to finish current chapter including shader
> composition before 30th June. So I'd like to know if the
> osgUtil::ShaderGenVisitor class will be the only interface to users,
> which means that new features merged into svn/trunk will not affect
> the content and examples of this book. :)

osgUtil::ShaderGenVisitor won't be used in the final shader
composition implementation, rather there will low level support
directly integrated into osg::State/osg::StateSet/osg::StateAttribute.

We have a shader composition submission waiting in osg-submissions,
and I've done a first pass review, and I believe it's not quite ready
to be merged as is.  I have preliminary designs on paper that overlap
with submission and differ in some ways so once I've got the next dev
release out I'll return to my designs and second pass of the shader
composition submission.

I can't say how long it'll take to settle upon a final implementation,
but as it's developed/merged I'll keep the community updated and ping
ideas of everyone too.

> I will also contribute OSG prebuilts for windows users when 3.0 is
> released. It contains various 3rdparty plugins like jpeg, gif, png,
> tiff, svg, pdf, dae, vrml, ffmpeg and so on, and most dependencies are
> static libraries. Is it possible to place them in the OSG FTP and
> provide an installer on the website at that time?

Yes this should all be possible.

Robert.
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