Hi Robert, Okay, I think it's also possible to introduce shader composition in my last chapter, which is about some extra interesting functionalities in OSG. It is due to 30th September, and we will get plenty of time then. :)
Cheers, Wang Rui 2010/6/16 Robert Osfield <[email protected]>: > osgUtil::ShaderGenVisitor won't be used in the final shader > composition implementation, rather there will low level support > directly integrated into osg::State/osg::StateSet/osg::StateAttribute. > > We have a shader composition submission waiting in osg-submissions, > and I've done a first pass review, and I believe it's not quite ready > to be merged as is. I have preliminary designs on paper that overlap > with submission and differ in some ways so once I've got the next dev > release out I'll return to my designs and second pass of the shader > composition submission. > > I can't say how long it'll take to settle upon a final implementation, > but as it's developed/merged I'll keep the community updated and ping > ideas of everyone too. > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

