Hi,
One other thing while I'm at it!

When I set the drawing color on a Geometry lets say:
I have a color

Code:
osg::Vec4d color  = osg::Vec4d(1.0f,0.0f,0.0f,0.5f);



I set the color of the used in the Geometry. For intance, I have a Geometry 
called myCircle, when I set myCircle color, I use

Code:
osg::Vec4Array* colors = new osg::Vec4Array;
colors->push_back(color);
myCircle->setColorArray(colors);



So, I have color, but is there anything I need to set to get the alpha chenal 
to work? 
In this example I have alpha set to 0.5f but I don't see what I drawing fading 
half away! 
I must have missed something!
... 
Thank you!

D Glenn

------------------------
D Glenn (a.k.a David Glenn) - Join the Navy and See the World ... from your 
Desk!

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=30008#30008





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