Hi, One other thing while I'm at it! When I set the drawing color on a Geometry lets say: I have a color
Code: osg::Vec4d color = osg::Vec4d(1.0f,0.0f,0.0f,0.5f); I set the color of the used in the Geometry. For intance, I have a Geometry called myCircle, when I set myCircle color, I use Code: osg::Vec4Array* colors = new osg::Vec4Array; colors->push_back(color); myCircle->setColorArray(colors); So, I have color, but is there anything I need to set to get the alpha chenal to work? In this example I have alpha set to 0.5f but I don't see what I drawing fading half away! I must have missed something! ... Thank you! D Glenn ------------------------ D Glenn (a.k.a David Glenn) - Join the Navy and See the World ... from your Desk! ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30008#30008 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

