Hi Robert, The reason that I did this, was basically to echo the performer version of the viewer that this will replace - I used the osghud example as a guide.
In the old performer code, they used multiple views because in some cases the data would be so bad that plains would fly through the terrain. Since I have a top down look at the terrain in this viewer (kida like a map) elevation is not an issue anyway, but we need to see all the elements in play. So we add a layer of objects over the terrain, then a layer for the Overlay on top of that, etc. Last, we have a hud view to display the text screen data. All this in a viewer that is suppose to suppose to resemble a Google earth like format. But for now I'm basically echoing what they did in the Performer code to retain the look and feel of the viewer I'm replacing. But we must be able to do some kind of layering effect. If there is anyway that I can do it with cameras rater than views, I would like to learn how! ... D Glenn ------------------------ D Glenn (a.k.a David Glenn) - Join the Navy and See the World ... from your Desk! ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30087#30087 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

