Hi David, First off, let me say that I'm a complete rookie when it comes to OSG but I was experiencing ( as far as I can tell by your post ) the same exact thing quite some time ago. I resolved my problem with some help from people on this list so the least I can do is provide you with that same info and hope that it helps you.
I looked at the osgdepthpartion example and found a class in that example called DepthPartitionNode. I used that class in my project and placed it at the root of my scene just like the example code shows. After that I could zoom into my models and terrain without the effects of the near clipping plane that you describe. All I can say is give it shot and see if it works! :) Someone else will need to explain how it works though! By the way, I'm one of your neighbors up the road here at Edwards AFB! Good luck! Greg ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30219#30219 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

