Hi David,

First off, let me say that I'm a complete rookie when it comes to OSG but I was 
experiencing ( as far as I can tell by your post ) the same exact thing quite 
some time ago.  I resolved my problem with some help from people on this list 
so the least I can do is provide you with that same info and hope that it helps 
you. 

I looked at the osgdepthpartion example and found a class in that example 
called DepthPartitionNode.  I used that class in my project and placed it at 
the root of my scene just like the example code shows.  After that I could zoom 
into my models and terrain without the effects of the near clipping plane that 
you describe.  All I can say is give it shot and see if it works! :)  Someone 
else will need to explain how it works though!

By the way, I'm one of your neighbors up the road here at Edwards AFB!  Good 
luck!

Greg

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=30219#30219





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