Skylark wrote: > > That last one should probably have been: > > state->setMode( GL_BLEND, osg::StateAttribute::ON );
Aye, that's what I meant. I just copied/pasted the wrong line of code. Thanks for pointing that out J-S. I always turn on GL_DEPTH_TEST anyway to be safe, even though on is the default it doesn't seem to hurt anything. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30033#30033 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

