Skylark wrote:
> 
> That last one should probably have been:
> 
> state->setMode( GL_BLEND, osg::StateAttribute::ON );


Aye, that's what I meant.  I just copied/pasted the wrong line of code.  Thanks 
for pointing that out J-S.  I always turn on GL_DEPTH_TEST anyway to be safe, 
even though on is the default it doesn't seem to hurt anything.

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