Thanks for the info, Robert.  I tried what you suggested, but I don't seem to 
be getting any events back at all: copyEvents(Events&) returns false, and 
events.size() is zero.  When I used getCurrentEventState() I could access the 
mouse position from the GUIEventAdapter that was returned, but I was never 
getting any events like button pushes or key presses.

Code is below (I'm using 2.8.2 if that makes a difference).


Code:
osgViewer::Viewer v;
osgGA::EventQueue::Events events;
while(!v.done())
{
v.frame();
if(v.getEventQueue()->copyEvents(events)) printf("returned true\n");
if(events.size()) printf("%i events\n", events.size());
}




Thanks for your help!

Cheers,
Tom

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http://forum.openscenegraph.org/viewtopic.php?p=30103#30103





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