I'm getting to the point where I have to start tuning my app a bit and so I added a call to Optimizer::optimize() today. Wow!
On a typical model, my app was able to push just under 40 fps at 1920x1200 (debug build). After running the optimizer, it's pushing around 100 fps. The trade off of course is that it takes 20 seconds to run through all optimizations. That's a little long, but now I can start looking at the individual optimizations and see what the cost and benefit of each is. Cory _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

