you can save your model after optimization and load it optimized .... no need to wait 20 seconds then
-Nick On Thu, Jul 29, 2010 at 10:39 PM, Cory Riddell <[email protected]> wrote: > I'm getting to the point where I have to start tuning my app a bit and > so I added a call to Optimizer::optimize() today. Wow! > > On a typical model, my app was able to push just under 40 fps at > 1920x1200 (debug build). After running the optimizer, it's pushing > around 100 fps. > > The trade off of course is that it takes 20 seconds to run through all > optimizations. That's a little long, but now I can start looking at the > individual optimizations and see what the cost and benefit of each is. > > Cory > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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