I should add that our primary save format is .sat (ACIS), not .osg.
On 7/29/2010 2:35 PM, Cory Riddell wrote:
Our app is very CAD-like. The purpose of it is to create and edit
models. Reloading models is a relatively rare activity.
Cory
On 7/29/2010 1:54 PM, Trajce (Nick) Nikolov wrote:
you can save your model after optimization and load
it
optimized .... no need to wait 20 seconds then
-Nick
On Thu, Jul 29, 2010 at 10:39 PM, Cory
Riddell <[email protected]> wrote:
I'm
getting
to the point where I have to start tuning my app a bit and
so I added a call to Optimizer::optimize() today. Wow!
On a typical model, my app was able to push just under 40 fps at
1920x1200 (debug build). After running the optimizer, it's pushing
around 100 fps.
The trade off of course is that it takes 20 seconds to run through all
optimizations. That's a little long, but now I can start looking at the
individual optimizations and see what the cost and benefit of each is.
Cory
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
|
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org