Hi all,

I'm trying to create a simple, planar figure, covered by two rectangular 
textures, one on each face.
For now I couldn't find a better way than creating two geometries very close to 
each other and fill each one with a different texture.

It looks fine while the geometry doesn't change too much, but if I displace the 
vertices the two geometries start to overlap which result in an ugly mix of the 
two textures. And I can't do anything about it because of the complex 
deformation of my object...

So I had this idea : is there a way to display different textures on each side 
of a single geometry? With osg::Geometry::setTexCoordArray maybe??
If not, I could get by with the normals of my geometries... Is there a way to 
get the normals of a vertex array, as vectors?

An if not, how to achieve this simple effect, of a two-sided geometry with 
different images on each side?... :? 

Thank you!

Cheers,
Ku

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=30428#30428





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