Hi Robert,

Thanks for your reply. :) 
Your solution looks great, I think it'll do the trick!

I have another question : Is there a way to create an osg::Texture2D containing 
only one part of an image, instead of loading the whole image? Typically I want 
to create textures with only one half of an image.

Is this doable? Or is there an easier way to display only one half of an image 
on my geometry, by configuring the StateSet maybe?...

Thanks!

Cheers,
Ku

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http://forum.openscenegraph.org/viewtopic.php?p=30431#30431





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