Hi Ku,

well, you will only see one side of the face at a time - front or back. So
to not go very complex, you can add cull callback where based on the face
normal you change the texture and the uvs. I think this can work

-Nick


On Mon, Aug 2, 2010 at 1:18 PM, Ku Krapox <[email protected]> wrote:

> Hi Nick,
>
> If you mean using osg::Geometry::setTexCoordArray, that's what I was doing
> until now, but I can't anymore since I want to put 2 textures on a single
> Geometry AND show different parts of them...
>
> But if this is not possible without modifying the geometry, I could get by
> with a simple method to put half of an image into a texture, which I'd
> display completely. This seemed easier to me, but I don't know if it is
> doable and how to do it?
>
> Thanks for any advice!
>
> Cheers,
> Ku
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=30472#30472
>
>
>
>
>
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