you can control the part of the image you want to display thru the uv coordinates in your geometry
-Nick On Fri, Jul 30, 2010 at 6:33 PM, Ku Krapox <kukra...@gmail.com> wrote: > Hi Robert, > > Thanks for your reply. :) > Your solution looks great, I think it'll do the trick! > > I have another question : Is there a way to create an osg::Texture2D > containing only one part of an image, instead of loading the whole image? > Typically I want to create textures with only one half of an image. > > Is this doable? Or is there an easier way to display only one half of an > image on my geometry, by configuring the StateSet maybe?... > > Thanks! > > Cheers, > Ku > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=30431#30431 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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