Anders Backman wrote:
Hi all.

Is there anyone on the list that could elaborate on this:

http://developer.download.nvidia.com/presentations/2009/SIGGRAPH/Siggraph-SceniX-2009.pdf

I get the feeling that it is possible to take an OpenSceneGraph app and use Optix to render the scene to get high-quality Raytraced images...

If so, its nothing but a huge leap forward, being able to render hi-quality stuff to get screenshots, movies using the same code/app as in realtime.

Sounds a liiittle bit to good to be true if you ask me.
I know that RedSDK has this support, but thats inside the same scenegraph.
This seems to work through a mechanics named SceniX.


SceniX is Nvidia's scene graph library (it's essentially a direct competitor to OpenSceneGraph).

That said, it is most likely possible that, with some effort, one could be able to use Optix with OSG.

Also note that there has been prior work on ray tracing with OSG in the past (using the built-in kd-tree and intersection features).

--"J"
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