Anders Backman wrote:
If so, its nothing but a huge leap forward, being able to render hi-quality stuff to get screenshots, movies using the same code/app as in realtime.
I should also mention that it wouldn't be using the same code as in realtime. You have to write the OptiX code to get the ray tracing done. It's not hard to do, from the examples I've seen, but it's not just plain old scene graph code either.
What they're showing off is the ability for SceniX to manage the scene structure, but actually doing the rendering using ray tracing. Their OptiX engine does run interactively, but it uses "progressive refinement". If the scene to be rendered is complex enough, you don't get a pretty picture at first. You get a really grainy one instead. If you keep the camera still, it slowly improves as more rays are cast to resolve the scene. It makes a pretty cool demo, but its still got a while to go before it replaces polygonal rendering for interactive apps.
--"J" _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

