Anders Backman wrote:
I think you are wrong, having ray tracing in the same scenegraph which you use for real-time rendering is not because you want to use it for the every day simulator. The purpose mainly (until it is fast enough) is for engineering, movie making, screenshots etc. where real time is not an issue.
I misunderstood you. I thought you were referring to getting high quality ray traced images at interactive rates. OptiX can't do that (yet). Indeed, one of the demos at SIGGRAPH this year was a CAD company that had integrated OptiX into their CAD renderer. The end result lets you position your viewpoint interactively, using an interactive, but grainy rendering. Then, once you let go, it gradually refined the image to a high quality rendering over time. It's an interesting way to provide both interactivity and high quality at almost (but not quite) the same time.
Generating movies of high-quality from a simulator without the need to write a single line of code is not a bad thing!! Its a request you get on a daily basis when you sell simulators.
Nobody's saying it is a bad thing :-)
Anyway, I just wondered if someone had played around with Optix and seen any relation to OSG.
If they can mix SceniX and OptiX, I don't see why someone couldn't mix OSG and OptiX. I haven't done a lot of digging, but I don't see why it wouldn't be possible. As you said, it's just a matter of getting the scene data there. No idea how much work it would be, though.
--"J" _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

