Hi, Oh, your example seems very helpful, as it gave me a way to get rid of long "blah->blah-blah", but is it ok to use osg::Vec3Array with "*" ? I thought it might cause memory leaks.
Thank you! Cheers, Igor ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30742#30742 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

