Hi,
Ok. There are some unobvious things with indices array.
The first thing, that confused me is there are index arrays for all data
types(vertex/normal/texcoord/fogcoord), so which one should i use for
interleaved array?
The second thing is how to access IndexArray directly. I mean the way as in
your example with vertices. I've tried to take indexarray from
"getVertexIndices()" to "osg::IndexArray* _indices", but it crashes on
temp->getVertexIndices()->getNumElements();
The copy cycle looks like this:
Code:
for(int k = 0; k < _numIndices; k++)
{
indices[i][k] = (*_indices).index(k);
}
there "i" - mesh index, and "indices" is 2-dimensional int array i din't see,
if it works, because crash occures much earlier.
Thank you!
Cheers,
Igor
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=30748#30748
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