Bruno Dias wrote:
Hi,

I'm kind a new in OSG context. I would like to know if someone know or has an 
sample of how can i move the bones of an .FBX model.

I'm trying to develop a virtual hand that you can translate and move your 
fingers trough some sensors in your real hand. I'm already rendering de .fbx 
model and translating it in the scene but i'm stucked in the finger bones 
moving. The .fbx hand sure has bones.

If somebody could help me i would appreciate a lot!

Hi, Bruno,

There are a few examples that deal with skinning and animation (they all have "osganimation" in their name). You might want to start there.

--"J"

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