Bruno Dias wrote:
Hi,
I'm kind a new in OSG context. I would like to know if someone know or has an
sample of how can i move the bones of an .FBX model.
I'm trying to develop a virtual hand that you can translate and move your
fingers trough some sensors in your real hand. I'm already rendering de .fbx
model and translating it in the scene but i'm stucked in the finger bones
moving. The .fbx hand sure has bones.
If somebody could help me i would appreciate a lot!
Hi, Bruno,
There are a few examples that deal with skinning and animation (they all
have "osganimation" in their name). You might want to start there.
--"J"
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