Bruno Dias wrote:
Hi,

I'm kind a new in OSG context. I would like to know if someone know or has an 
sample of how can i move the bones of an .FBX model.

I'm trying to develop a virtual hand that you can translate and move your 
fingers trough some sensors in your real hand. I'm already rendering de .fbx 
model and translating it in the scene but i'm stucked in the finger bones 
moving. The .fbx hand sure has bones.

If somebody could help me i would appreciate a lot!
...

I already have something similar working, just using MatrixTransforms at the knuckle joints. What additional functionality do you hope to achieve by using FBX bones? Hardware skinning?

--
  -Paul Martz      Skew Matrix Software
                   http://www.skew-matrix.com/
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