Hi Jean, Nick, Paul Thanks for all your suggestions thus far.
I was able to extract the triangles and after using the nodeVisitor as suggested by Jean, it is much easier than using a for loop as the code is generic using a visitor. My problem is that I am collecting triangles from a complex model with a number of PAT nodes and when I render the triangles using the other algorithm, the model is obviously seen with the various parts placed without the required transforms. (as seen in the attached screenshot) So I wanted to know what I would need to do if I have to collect the triangles list but then also be able to redraw the model with the correct transforms, so that the various parts are attached like how I have attached them in my osg scene. Thanks Sincerely, Sanat. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31340#31340 Attachments: http://forum.openscenegraph.org//files/capture_155.jpg _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org