Hi,

I was able to get a matrix for every geode in my model using the path variable 
in nodevisitor. 

However at present I am printing out the triangle vertices to a file using the 
printTriangles() and a struct, similar to the method show in the osggeometry 
example. I'm a little confused about how to incorporate the matrices list that 
I have collected and apply them to each vertex ? Do I need to modify 
TriangleFunctor and give it a new member variable 'matrix' ?

I was hoping for some help in this direction.

Code for printing vertices is below:


Code:
// decompose Drawable primitives into triangles, print 
//out these triangles and computed normals.
void printTriangles(const std::string& name, osg::Drawable& drawable, 
                                        const osg::Matrix &matrix)
{
  std::cout << name << std::endl;     
  osg::TriangleFunctor<NormalPrint> tf;  
  drawable.accept(tf);   
  std::cout << std::endl;  
} 

struct NormalPrint
{
  void operator() (const osg::Vec3& v1,const osg::Vec3& v2,const osg::Vec3& v3, 
bool) const 
  {
    ofstream outFile2;
          static int i;
    //open a text file to write the data out
                if(i == 0)
                {
                        outFile2.open("backhoe.tris", ios::trunc);
                }
                else
                {
                        outFile2.open("backhoe.tris", ios::app);
                }
                assert(!outFile2.fail());
          osg::Vec3 normal = (v2-v1)^(v3-v2);
                normal.normalize();
                if ( !outFile2.is_open() )
                {
                        std::cout << "The file could not be opened" << 
std::endl;
                }
                else 
                {
                        // Safely use the file stream
                        outFile2 << i << "\t("<<v1<<"), ("<<v2<<"), ("<<v3<<")" 
<< std::endl;




Thanks

Sincerely,
Sanat

------------------
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http://forum.openscenegraph.org/viewtopic.php?p=31547#31547





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