Hi, I was able to apply the matrix transforms. Although I simply derived a ModifiedTriangleFunctor class from the original TriangleFunctor class and used function over-ride on the this->operator() therein.
Is there a more elegant way to achieve this ? Thanks Sanat ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31551#31551 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org