Hi Juan, Have a look at the osganimation example as it loads and scales several different models and then places them in the scene, and transform node is used to do the scaling as per the suggestions of Dženan and Alberto.
Robert. On Thu, Sep 16, 2010 at 1:10 PM, Juan Valverde <[email protected]> wrote: > Thanks a lot for your quick response. What you said sounds too difficult to > me right now, I'm kind of a newby here. I'll revisit maybe in the future. > > I'm gonna try rescaling the objects to get the sizes I want. > To do so, I'm reading the bounding sphere of my node (which contains what I > read from a file, 3ds or osg, it's the same for this case) and once I have > the radius, my guess is to change this radius and give the node a new > boundingsphere, with the updated radius. But I don't find any method in > osg::node to set bounding sphere, only to get. Any clue on this. > Maybe it's not the right way to proceed in order to resize a node. > Thanks again! > > Cheers, > Juan > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=31693#31693 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

