Hi,

I'm working in a engineering project which is essentially a design tool. A main 
GUI gives the user the ability to choose let's say the geometry of some 
machine. It's always the same object but it can have different geometry
characteristics (larger, shorter, wider, etc). Once we have the geometry from 
the GUI our code has an engine to simulate the dynamics of the problem given 
some forces acting on the machine etc. After the code has calculated the 
physics we want
to dump the results on a osg based VR.
So we have a 3D file, from some 3D tool, let's say 3Ds. This specific 3D model 
must be prepared for a given set of geometric characteristics of the machine, I 
mean, you have to draw your model so you need sizes, etc. As I mentined before,
If I change the size of some part in the GUI, I want my OSG model to change 
too, otherwise, when I dump the results on the VR (now physics model and 3D 
model have different characteristics) the animation is not correct. I hope you 
can understand what I mean.
So here is the question. What is the best way to resize a model I load using 
osg::Node* track = osgDB::readNodeFile("track.ive"); where track was initially 
track.3ds and I convert it to ive using OSGExp 
or I can even do this: osg::Node* track = osgDB::readNodeFile("track.3ds"); 
using the new ability of OSG to load directly 3ds files? Let's put it in other 
words. How can I access parts of the node track (in my example) to change their 
sizes? or at least if that's not possible to resize or rescale the whole file?


Thank you so much!

Cheers,
Juan

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http://forum.openscenegraph.org/viewtopic.php?p=31669#31669





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