Hi,

I was wondering if Cedric or anyone else has gotten the 
TimelineAnimationManager to work with skinned animations (RigGeometry - 
hardware or software)? I am trying to port my functional BasicAnimationManager 
implementation over to TimelineAnimationManager as shown in the 
osgAnimationTimeline example and everything breaks. The timeline seems to 
update fine, but the rig update is updating with all identity matrices, so no 
change is seen.

Any ideas or examples anyone has other than osgTimelineAnimation?


Thanks,
Jamie

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