Hi, I was wondering if Cedric or anyone else has gotten the TimelineAnimationManager to work with skinned animations (RigGeometry - hardware or software)? I am trying to port my functional BasicAnimationManager implementation over to TimelineAnimationManager as shown in the osgAnimationTimeline example and everything breaks. The timeline seems to update fine, but the rig update is updating with all identity matrices, so no change is seen.
Any ideas or examples anyone has other than osgTimelineAnimation? Thanks, Jamie ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32422#32422 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org