Hi Jamie,

I have started the Timeline Animation manager with pokme project... It
worked when I used it, so I guess you can have a look to the source of
pokme http://hg.plopbyte.net/pokme

I know that this manager needs more work but I didn't have the time to
improve it... anyway if you have sample code to reproduce the problem I
will be happy to help.

For info, pokme use timeline animation manager with skinned model

Cheers,
Cedric

On Tue, 2010-10-05 at 21:32 +0200, Garrett Cope wrote:
> Hi,
> 
> I was wondering if Cedric or anyone else has gotten the 
> TimelineAnimationManager to work with skinned animations (RigGeometry - 
> hardware or software)? I am trying to port my functional 
> BasicAnimationManager implementation over to TimelineAnimationManager as 
> shown in the osgAnimationTimeline example and everything breaks. The timeline 
> seems to update fine, but the rig update is updating with all identity 
> matrices, so no change is seen.
> 
> Any ideas or examples anyone has other than osgTimelineAnimation?
> 
> 
> Thanks,
> Jamie
> 
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=32422#32422
> 
> 
> 
> 
> 
> _______________________________________________
> osg-users mailing list
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> 

-- 
Provide OpenGL, WebGL and OpenSceneGraph services
+33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net
http://www.plopbyte.net

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