Hi Jamie, I have started the Timeline Animation manager with pokme project... It worked when I used it, so I guess you can have a look to the source of pokme http://hg.plopbyte.net/pokme
I know that this manager needs more work but I didn't have the time to improve it... anyway if you have sample code to reproduce the problem I will be happy to help. For info, pokme use timeline animation manager with skinned model Cheers, Cedric On Tue, 2010-10-05 at 21:32 +0200, Garrett Cope wrote: > Hi, > > I was wondering if Cedric or anyone else has gotten the > TimelineAnimationManager to work with skinned animations (RigGeometry - > hardware or software)? I am trying to port my functional > BasicAnimationManager implementation over to TimelineAnimationManager as > shown in the osgAnimationTimeline example and everything breaks. The timeline > seems to update fine, but the rig update is updating with all identity > matrices, so no change is seen. > > Any ideas or examples anyone has other than osgTimelineAnimation? > > > Thanks, > Jamie > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=32422#32422 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net
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