Hi Cedric,

Thanks much, that was very helpful for debugging. Everything is working now. 
The problem ended up being that actions added using AddActionAt(...) to add 
actions at the zero frame. They seemed to be skipped so that the action is 
never activated. If I added a slight amount to the start time or just use 
addActionNow() everything is fine.

One other question: Is there a reason that framerate (in Action and Timeline) 
is hardcoded with no public interface? If not, I can easily add this.

Thank you!

Cheers,
Jamie

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http://forum.openscenegraph.org/viewtopic.php?p=32485#32485





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