Hi Jamie,

In fact the plan was to switch the frame from int to float, and to be
able to configure the frame resolution. I am a bit busy to take care
about that right now, so any helps is welcome.

Have a try and let me know

Cheers,
Cedric

On Wed, 2010-10-06 at 20:11 +0200, Garrett Cope wrote:
> Hi Cedric,
> 
> Thanks much, that was very helpful for debugging. Everything is working now. 
> The problem ended up being that actions added using AddActionAt(...) to add 
> actions at the zero frame. They seemed to be skipped so that the action is 
> never activated. If I added a slight amount to the start time or just use 
> addActionNow() everything is fine.
> 
> One other question: Is there a reason that framerate (in Action and Timeline) 
> is hardcoded with no public interface? If not, I can easily add this.
> 
> Thank you!
> 
> Cheers,
> Jamie
> 
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=32485#32485
> 
> 
> 
> 
> 
> _______________________________________________
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> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> 

-- 
Provide OpenGL, WebGL and OpenSceneGraph services
+33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net
http://www.plopbyte.net

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