Hi Jamie, In fact the plan was to switch the frame from int to float, and to be able to configure the frame resolution. I am a bit busy to take care about that right now, so any helps is welcome.
Have a try and let me know Cheers, Cedric On Wed, 2010-10-06 at 20:11 +0200, Garrett Cope wrote: > Hi Cedric, > > Thanks much, that was very helpful for debugging. Everything is working now. > The problem ended up being that actions added using AddActionAt(...) to add > actions at the zero frame. They seemed to be skipped so that the action is > never activated. If I added a slight amount to the start time or just use > addActionNow() everything is fine. > > One other question: Is there a reason that framerate (in Action and Timeline) > is hardcoded with no public interface? If not, I can easily add this. > > Thank you! > > Cheers, > Jamie > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=32485#32485 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net
signature.asc
Description: This is a digitally signed message part
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org