On 10/20/2010 9:15 AM, Matt Caron wrote:
> What is the difference between osgAudio and osgdb_osgAudio?  After looking 
> through the plugin directory for OSG it seems that all the plugins I 
> currently have begin with osgdb - does this mean I actually want to build 
> osgdb_osgAudio instead?

  osgAudio is the whole project. osgdb_osgAudio is the osg loader plugin that 
permits you
to load and save scenegraphs containing osgAudio data to the osg file format.

> How do I integrate osgAudio with my OSG build?  Do I just throw the osgAudio 
> executables into the OSG plugins folder inside my OSG build directory?

  Well, normally you'll need the osgAudio DLL (or .so on Linux) and the 
osgdb_osgaudio
loader plugin in your program's path. You'll need to add the osgAudio includes 
path to
your program's compile settings and link against the osgAudio .lib so it can 
access the
DLL/.so at runtime.

  None of this is specific to osgAudio, all osg add-ons work pretty much the 
same way.

> Thanks.
> Matt

-- 
Chris 'Xenon' Hanson, omo sanza lettere. [email protected] 
http://www.alphapixel.com/
  Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. 
Contracting.
    "There is no Truth. There is only Perception. To Perceive is to Exist." - 
Xen
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