Are there standard ways to configure sound placement from outside the source 
code?  Looking through the 1 page of documentation that comes with the source 
code as well as the examples, I see that I can place a sound object at an (x,y) 
position - so I can manually place it somewhere in my model.  However, what I'd 
really like to do is configure Sound1 to position itself at Node1, so that when 
I make changes to my coordinate system, model, etc. I won't have to recalculate 
and re-code position information.  I see that sound nodes are extensions of 
OSG's Node so I can manipulate them in the same way, but I would still need to 
change the source code if I ever moved or manipulated my 3D model.

For example, I have a large model of a school and I'd like to attach a bell 
ring to the bell tower, cheers to the stadium, etc.  It would be great if I 
could just write a config file or smarter source code that would always pair 
each sound with its part of the model in the scene.  Has anyone solved this 
task before?

Also, is there any detailed documentation for this system?  The only 
documentation I found on the google project site was for building the system - 
and then I only saw 1 page of documentation in the source.

Thanks.

Matt

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