Hello guys, I have been trying to import animated charater meshes to OSG via osgCal. I can add example cal3D animated meshes and call their animations in my application. However there is a possible problem regarding (probably) lighting. The surfaces that are exposed to my (directional) light are pure white as you can see on the screenshot. I already tried to use GL_NORMALIZE or GL_RESCALE_NORMAL that i saw on this topic : viewtopic.php?t=3402 , but it didnt work. I also used Cal3D converter to convert binary mesh files to xml, and checked their normals. they all seem ok and their magnitude seems to be 1, as expected for a Normal vector.
I will appreciate any hints to solve my issue. Thanks in advance. Arif ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33720#33720 Attachments: http://forum.openscenegraph.org//files/cal3d_3dsmax_exported_animated_mesh_possible_overlit_problem_867.png _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

