Hi, ty for the fix Nick. For those that need/will need help in a similar situation, (as far as I can tell) osgUtil::SmoothingVisitor added to osgCal models solved the overlit problem. (And a little bit material adjustment for the mesh made it lit at a normal level)
Arif ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33967#33967 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

