no that ..... I forced the rendering on the software (so it is not a fix,
but a work around) . This cal3d seams to not be supported anymore. I advice
FBX instead ...

-Nick


2010/11/23 Arif Yetkin Sarı <[email protected]>

> Hi, ty for the fix Nick.
>
> For those that need/will need help in a similar situation, (as far as I can
> tell) osgUtil::SmoothingVisitor added to osgCal models solved the overlit
> problem. (And a little bit material adjustment for the mesh made it lit at a
> normal level)
>
> Arif
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=33967#33967
>
>
>
>
>
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