no that ..... I forced the rendering on the software (so it is not a fix, but a work around) . This cal3d seams to not be supported anymore. I advice FBX instead ...
-Nick 2010/11/23 Arif Yetkin Sarı <[email protected]> > Hi, ty for the fix Nick. > > For those that need/will need help in a similar situation, (as far as I can > tell) osgUtil::SmoothingVisitor added to osgCal models solved the overlit > problem. (And a little bit material adjustment for the mesh made it lit at a > normal level) > > Arif > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=33967#33967 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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