-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 On 11/12/2010 05:01 PM, Arif Yetkin Sarı wrote: > Hello guys, > > I have been trying to import animated charater meshes to OSG via osgCal. I > can add example cal3D animated meshes and call their animations in my > application. > However there is a possible problem regarding (probably) lighting. The > surfaces that are exposed to my (directional) light are pure white as you can > see on the screenshot. I already tried to use GL_NORMALIZE or > GL_RESCALE_NORMAL that i saw on this topic : > viewtopic.php?t=3402 > , but it didnt work. I also used Cal3D converter to convert binary mesh files > to xml, and checked their normals. they all seem ok and their magnitude seems > to be 1, as expected for a Normal vector. > > I will appreciate any hints to solve my issue. > > Thanks in advance. > > Arif
Hum, light source too strong/close? If the models shows OK in the viewer that comes with osgCal then it has nothing to do with Cal3D/osgCal. Regards, Jan -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.10 (GNU/Linux) Comment: Using GnuPG with Mandriva - http://enigmail.mozdev.org/ iD8DBQFM4DvEn11XseNj94gRAqKnAKDedb9ax/uAU6suL9IQ3TqLBItEJQCeLElo omt0iw2jQoCeOtK+0M508Wc= =AipD -----END PGP SIGNATURE----- _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

