-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

On 11/12/2010 05:01 PM, Arif Yetkin Sarı wrote:
> Hello guys,
> 
> I have been trying to import animated charater meshes to OSG via osgCal. I 
> can add example cal3D animated meshes and call their animations in my 
> application. 
> However there is a possible problem regarding (probably) lighting. The 
> surfaces that are exposed to my (directional) light are pure white as you can 
> see on the screenshot. I already tried to use GL_NORMALIZE or 
> GL_RESCALE_NORMAL that i saw on this topic : 
> viewtopic.php?t=3402 
> , but it didnt work. I also used Cal3D converter to convert binary mesh files 
> to xml, and checked their normals. they all seem ok and their magnitude seems 
> to be 1, as expected for a Normal vector.
> 
> I will appreciate any hints to solve my issue.
> 
> Thanks in advance.
> 
> Arif

Hum, light source too strong/close?

If the models shows OK in the viewer that comes with osgCal then it has
nothing to do with Cal3D/osgCal.

Regards,

Jan
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.4.10 (GNU/Linux)
Comment: Using GnuPG with Mandriva - http://enigmail.mozdev.org/

iD8DBQFM4DvEn11XseNj94gRAqKnAKDedb9ax/uAU6suL9IQ3TqLBItEJQCeLElo
omt0iw2jQoCeOtK+0M508Wc=
=AipD
-----END PGP SIGNATURE-----
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to