Hi,
Am 08.12.2010 12:19, schrieb J.P. Delport:
Yes, a pass where the camera looks at a screen aligned quad. You just
fill in whatever you want into all the MRT buffers using glFragData. You
attach the same textures as for the second pass. Let me know if you need
more info.
rgds
jp
Best thing would be a code snippet, if you have one at hand ;-) ..tried
several things such as using a slave camera with a different clear color
today, but somehow that didn't seem to do the job, so I am quite
interested in your approach :)
Thank you!
-Thorsten
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