Hi, Am 09.12.2010 08:07, schrieb J.P. Delport:
It need not be a slave camera, it can just be a camera in your scene. We have some initial code for an image processing lib here: http://code.google.com/p/flitr/source/checkout
Quite interesting, as I am also working on an image processing library in course of my Master Thesis :) (more precisely, as you might already assume from my questions, it's more an image SPACE processing library ;)) ..though mine is not explicitly based on OpenGL/GLSL and is designed to easily allow to tie together several filters with different implementation details (e.g. one uses CUDA, another one uses OpenCL, another one is completely CPU-based...). I'll have a look at your stuff. Thanks again! :-)
Regards -Thorsten _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

