Hi Thorsten,
On 09/12/10 12:14, Thorsten Roth wrote:
Hi,
Am 09.12.2010 08:07, schrieb J.P. Delport:
It need not be a slave camera, it can just be a camera in your scene. We
have some initial code for an image processing lib here:
http://code.google.com/p/flitr/source/checkout
Quite interesting, as I am also working on an image processing library
in course of my Master Thesis :) (more precisely, as you might already
assume from my questions, it's more an image SPACE processing library
;)) ..though mine is not explicitly based on OpenGL/GLSL and is designed
to easily allow to tie together several filters with different
implementation details (e.g. one uses CUDA, another one uses OpenCL,
another one is completely CPU-based...). I'll have a look at your stuff.
Thanks again! :-)
great, there might be some overlap. We have some of the same plans ito
the processing chain. Currently we use mostly GLSL for processing, but
have done some experiments with osgPPU and osgCompute for CUDA stages.
The whole reason for existence for the framework we made is for helping
some of the students we sponsor for Masters/PhDs in image processing to
get going faster and focus on the algorithms and not the glue code (and
of course to use their algorithms without too much porting :). We'd be
very interested in your work.
I'd like to get a Thrust processing stage going soon. If you have not
checked it out, the Thrust talk at GTC2010 was quite good:
http://www.nvidia.com/object/gtc2010-presentation-archive.html
talk 2220
rgds
jp
Regards
-Thorsten
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