If you just need to create a high resoultion rendering from of a single frame, you can modify the camera's projection matrix to capture many smaller segments, something like this:

camera->setProjectionMatrix(projMat * osg::Matrix::scale(xSegments, ySegments, 1.0) * osg::Matrix::translate((float)(xSegments) - segmentX*2.0f - 1.0, (float)(ySegments) - segmentY*2.0f - 1.0, 0.0));

I got this idea from the osgcamera example. You can then save an image for each segment with osgDB::writeImageFile and then piece it together with another image editing program.


On 2010-12-21 11:30, Geoff Rhodes wrote:
Hi,

I am currently working on creating a poster image from several images and the 
file size is pretty large. Currently the one I am trying to create is 65250 
wide x 22500 pixels  in height (Image needs to be large)

Currently I am doing the following:


Code:
posterImage = new osg::Image;   
                posterImage->allocateImage( (mHeight), (mWidth), 1, GL_RGBA, 
GL_UNSIGNED_BYTE );



Right now it is giving me an exception when trying to allocate that image. Is 
there a size limit on it, or am I doing something wrong?



...

Thank you!

Cheers,
Geoff

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=35036#35036





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