Hi Juan, I finally managed to make it work. Can't understand exactly what was wrong, I got mangled into several issues at the same time (signed/unsigned sampler1D vs buffer, ATI (bogus) compiler vs nvidia, texture originally too large, incorrect pixel formats...). I just ended up checking every line of code and things actually finally run fine. Your code is fine, thanks for submitting it here. I don't know if this is the best way to implement this, especially w.r.t the buffer object base classes in OSG (osg/BufferObject). Questions like that would be raised on submission for possible inclusion in the OSG code, I guess.
Fred ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=35913#35913 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org