I figured out why texelFetch wasn't being compiled successfully. 1) I forgot the last argument 2) I last tried on AMD/ATI hardware, and the GLSL compiler on this platform doesn't seem to actually recognize 'texelFetch'...
Now moving on with my tests. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=35746#35746 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

